Westbury Wipeout Volunteering

Thank you for supporting the Westbury Wipeout

By filling in the form, you are confirming that you are happy to be contacted on the details below with regards to the organisation of the volunteers for the Westbury Wipeout.

Westbury Wipeout volunteering information

Please see below the information with regards to the Westbury Wipeout.

Volunteers will be pre-allocated and grouped into three sections (see below). A WhatsApp group for each section will be created the weekend prior to the event.
 The section leader will take each group from the meeting point along the course section that they are responsible for and drop you off at each of your marshalling locations. Please review the route and ensure that you know the route to direct the runners onto.

There will be a number of embedded runners (older teens in fluorescent bibs) in the race. If any support is required, these runners can be asked to relay messages / support if necessary.
Please ensure that runners are not immersed in water above the knee; and that they do not play with mud.

Contact information for First Aid will be provided with the lanyards on the evening.

We ask volunteers to meet outside the clubhouse between 18:15 – 18:30; before the volunteers briefing, moving into groups and promptly setting out onto the course. Please consider alternative means of transportation, as there will be roughly 300+ junior runners attending and parking in the car park will be quite limited.

Section 1:

Section 1:

Section Leader: Ian Ruck

Equipment Required: Lanyard with information leaflet, whistle, mobile phone & High Vis Vest.
Course Description:
From the start line, head up to the large gap in the tree-line with a bench. On entering the line of trees (1) continue straight up the bottom of the stony zig zag, but (rather than following the zag to the left) bear right onto rough track / bank up and over the ‘Roman Ramparts’.
After topping the rampart, turn right onto the main path (2), and follow this to ‘five ways junction’. Turn right (3), down the hill and back into the field (Start B).
Keep on the left-hand edge of the field, follow the stony track up into the trees, bearing left 10m after the very old iron gate post (4). Join and follow the stony track, until it bends round to the right.
Turn left on the smaller track down the hill (5), and follow this with care all the way down through the woods (‘Descent of Doom’), via marshalling point halfway down (6). 
After emerging from the woods at the bottom of the hill, continue on the left of the sloping field, and when you get to the bottom corner, White Numbers carry ‘straight on’ so that you enter the woods (7 & 8). Yellow Numbers turn left here.
Follow the main path, under a fallen tree, and about 50 yards after this there are some steps on the right. Turn left here (9) onto a small trail in the woods, and after just 10 yards bear right onto an even smaller trail (9a).
This trail bends round to the right and through the woods down the hill. It emerges onto the main tarmac path at the bottom (10). Turn right, down the path away from the bridge.
Follow the tarmac path up and over a slight hill. By the corner of the hedge on the right, turn left down the path through the trees (11).
Continue slightly right on the grass at the bottom and go down the ford into the stream (12). Turn left into the stream, and follow the right-hand bank, past the junction with Hazel Brook (‘Sharks Lagoon’).

Section 2

Section 2:

Section Leader: Kay Ridgewell

Equipment Required: Lanyard with information leaflet, whistle, mobile phone & High Vis Vest.
Course Description:
Runners keep right after the junction with Hazel Brook, and just as the stream narrows again, after the rhododendrons, cross and exit the stream just before a tall single tree (13). Turn left, through the rhododendrons and then bear right over the ‘Ditch of Destruction’ (14). NB, runners do not cross the bridge.
Follow the path until it comes out onto the main tarmac track near a bridge. Cross over the bridge (15), turn right off the path then run along the track on the left of the stream.
Follow the left-hand branch of the stream for about 150m (16).
Soon after the stream crosses you again, with a short drop (‘Crocs’ Leap’). Jump across this (17) and continue on the small path opposite, between the stream on the left and a pond on the right.
Cross the weir at the choke and scramble up the bank, turning right onto the path at the top (19).
Follow the path back down to the bottom (20). Cross over the bridge and then run on the small track on the right of the stream. Take the left hand path (21), crossing the stream to next left-hand path.
As the path bears round to the left, by the (second) manhole cover (22), cross the stream again.
Direct runners to scramble up the ‘Hill of Torment’ to reach the road at the top (23).

Section 3

Section 3:

Section Leader: Eithne Noonan

Equipment Required: Lanyard with information leaflet, whistle, mobile phone & High Vis Vest.
Course Description:
At the top of the ‘Hill of Torment’, turn left onto the main tarmac track (23).
Follow the tarmac path to the top of the hill, where you will see the Beech Grove on your right. Immediately after the bench on your left (24), turn left down the (fairly steep) hill.
As you get to the bottom of the hill, bear left and cross the stream to the opposite bank. Turn right (25) and follow the path.
Keep going for 150m along the path on the left of the stream, via some muddy hollows (‘Muddy Bottom’), through a gap in the wall (26) and onwards for another 100m.
At the split before the pond (26a), continue on the left, up a slight hill. Turn left onto the path which goes around the pond (27).
Follow this path around the pond, until you see a yew tree. Turn left through the gap here (28), across the stream (stepping stones), and turn right on the path on the other side.
Follow this path for 200m (stream on your right), until you see a large coppiced tree on the slop going down to the river (29). Enter the stream here, and wade upstream, under ‘Trolls Bridge’.
After the bridge, just as you get to the ‘Haunted Mill’, leave the water on the right-hand side (30). Turn right, back to the bridge, right again over the bridge (31) and on up the tarmac path. Look for a sticking out section of paving on the right of the path, and by the second of these, turn left (32) up a steep bank through the woods (‘Cataclysmic Climb’).
Clamber over the wall at the top of the bank, and turn left onto the path (33). At the clearing (‘Giants Footprint’), turn right, through the woods (34) and out into the open field and through the finish.


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